Both gender and the social context should be considered when examining the relationship between playing video games and adolescent psychological adjustment, according to a recent study. Researchers evaluated a sample of 441 11th and 12th grade US students, while considering both gender and the social context when playing video games (whether they played alone or with others). Participants (66% non-Hispanic white) were administered a survey, which included measures of technology use and anxiety symptomatology, at baseline and 1 year later. They found:
- Both gender and the social context moderated the relationship between playing video games and anxiety symptomatology.
- Boys who played video games the most had the lowest levels of anxiety, whereas girls who played video games the most had the highest levels of anxiety.
- This relationship was exacerbated in the context of playing with others.
Ohannessian CM. Video game play and anxiety during late adolescence: The moderating effects of gender and social context. [Published online ahead of print October 2, 2017]. J Affect Disord. doi:10.1016/j.jad.2017.10.009.
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